The pitch cost: how to split it and get paid
The pitch is paid in full, even if two players don't turn up. The organiser pays up front and then spends the week reminding everyone "you owe me 7 euros". Here is how to work out the share, when to ask for it and how to avoid ending up out of pocket.
How to work out the share
The simplest rule: the pitch price divided by the number of players in a full game. For example, a €70 pitch for 5-a-side is €7 each; for 7-a-side it's €5.
Always round up (to the nearest 50 cents or euro): nobody hunts for small change, and the few extra euros cover a new ball or someone who pays late.
A fixed share or the pitch price?
- A fixed share per person (for example €7): everyone knows straight away what they pay. If players are missing, the organiser covers the difference: a shared kitty with the rounding helps.
- The pitch price to split: the fairest, but the share changes with how many come and has to be worked out every time.
- For a weekly game a fixed share usually works better: it's simpler for everyone.
Getting paid without chasing anyone
- Say it beforehand. Write the cost when you open the game, don't ask for it afterwards. Whoever signs up already knows what it costs.
- One way to pay at a time. Cash at the pitch or electronic payment before the game: deciding it once avoids the "I'll give it to you next time".
- Late drop-outs pay. A clear rule (for example: whoever drops out less than 24 hours before still pays, unless someone takes their place) protects the organiser.
- Collect at the pitch, before playing. Before kick-off, not after: after the game everyone's in a hurry and someone leaves.
- A shared kitty. The rounding goes into a kitty: it covers last-minute absences, the ball or the bibs.
The cost in Squadiko
When you create a game in Squadiko you can set the cost: what each player pays, or the price of the whole pitch. If you choose the pitch price, Squadiko also shows roughly how much it comes to each with a full game. You also say how it's paid: in cash or by electronic payment.
Whoever opens the game's link sees the cost before signing up, so there are no surprises. Players pay you directly: Squadiko doesn't handle the money or ask for payment details, you agree the details between you.
Organise your game
Free, in 30 seconds: create the game, send the link to the group and everyone picks a team and a position on the pitch. Players don't need to sign up.
Organise your gameQuestions
How much does each player pay for 5-a-side?
The pitch price divided by the players in a full game: 10 people for 5-a-side, 14 for 7-a-side. It's worth rounding up.
Do players who don't come still pay?
That depends on the group's rule, but decide it beforehand: for example whoever drops out less than 24 hours before pays, unless someone takes their place.
Does Squadiko handle payments?
No. The organiser sets the cost and whether it's paid in cash or electronically; players pay the organiser directly. Squadiko doesn't handle the money.
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